AFRSHO

A multiplayer mobile game, including multiple mini-game modes, and an auto battle brawl style "Arena Challenge" mode.
  • Project Type: Full Time Employment / Tech Lead.
  • Technologies:
    - Unity Engine.
        - Netcode For GameObjects (Distributed Authority & Dedicated Server).
    - Unity Game Services
        - Multiplay Dedicated Server Hosting.
        - Matchmaker.
        - Cloud Content Delivery.
    - Firebase Suite (Authentication, Firestore, Cloud Functions, Storage, Analytics).
    - ironSource Ads Mediation.
  • Challenges: 
    - Creating a modular secure backend using the Firebase suite using Cloud Functions & security rules.
    - Using both dedicated servers & distributed authority networking models within the same project to better suite different modes.
    - Creating a maintainable, extendable code base, using assembly definitions, namespaces, modules and well defined systems.

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